Augmented reality is a great tool for education, and it is so simple to use. All that is needed is a mobile device and a target for students to scan. For more on the basics of augmented reality see Creating Augmented Reality Fitness Task Cards, Using Augmented Reality to Increase Physical Activity Outside of School, and Augmented Reality: Building Resources and Student Independence in Physical Education. The latest way I’m using augmented reality within my class is as a tool to assess students’ cognitive understanding of learning outcomes.
@adamphowell #pechat can you give a volleyball example of differentiated small group inst? Do you pick your groupings based on needs? — Mrs Neal (@MrsNeal0) July 1, 2014 Last night while moderating the last session of #pechat, this anecdotal part of the discussion sparked a reflection from earlier in the school year. To give context, last nights #pechat focused on the balance between effective use of instructional time (IT) and practice time (PT). Much of what was discussed centered on things such as: effective planning, limiting teacher talk, purposeful practice vs. physical activity, questioning, and… Read More